I have just acquired a 4G Monitor (23.8â€) and I gave my old 1920 x 1280 24â€ away before I ran Rhino 5 on the new thingâ€¦ Turns out a lot of Rhinoâ€™s interface architecture is not scalable. So I found myself staring at a Rhino interface screen I could barely read, with miniature icons etc. SO I bought a cheap 1920 x 1080, and problem fixed!... Except it wasnâ€™t.
I had set up the monitors side by side and thought I could simply switch monitors via the display set-up. Go from 3840x2160 on a scalable app and then switch over to 1920x1080 for Rhino.
That only worked a bit. The interface on the 2nd monitor was just wrong! AND after seeing anything on a 4G, going back to HD is a huge visual step down!
Quite simply, a rhino scene (Even with tiny icons etc) on a 4G is so superior to HD that I knew I had to learn to live with it.
So I thought Iâ€™d have a test build using the 4G Monitor only. Nothing technical or sourced. Just something I could try out my usual methods on. This image is the result. (Rescaled down to 1920 X 1080)
I have heard that Rhino 6 will be 4G compatible. So until then Iâ€™ll stick with Rhino 5 on the 4G and wear my glasses a LOT more!